// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2]
// Acid Clouds
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Thu Sep 19 16:37:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xy
// GBX_VERTEX_FOG           0   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[199], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[95], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_structured t4, 160
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 9
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_structured_indexable(structured_buffer, stride=160)(mixed,mixed,mixed,mixed) r0.xyzw, cb0[2].x, l(112), t4.xyzw
add r1.xy, v5.xyxx, -cb1[138].xyxx
mad r1.xy, r1.xyxx, cb1[139].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v5.wwww
mov r1.z, v5.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r2.xyzw, v5.yyyy, cb1[45].xyzw
mad r2.xyzw, v5.xxxx, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, v5.zzzz, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
//div r2.xyz, r2.xyzx, r2.wwww

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
div r7.xyz, r2.xyzx, r2.wwww
mov r7.w, l(1.0)
mul r8.xyzw, r7.yyyy, cb1[1].xyzw
mad r8.xyzw, r7.xxxx, cb1[0].xyzw, r8.xyzw
mad r8.xyzw, r7.zzzz, cb1[2].xyzw, r8.xyzw
add r8.xyzw, r8.xyzw, cb1[3].xyzw
add r6.w, r8.w, -r6.y
mul r6.w, r6.w, r5.w
mad r8.x, r6.w, -r6.x, r8.x
mul r7.xyzw, r8.yyyy, cb1[41].xyzw
mad r7.xyzw, r8.xxxx, cb1[40].xyzw, r7.xyzw
mad r7.xyzw, r8.zzzz, cb1[42].xyzw, r7.xyzw
mad r7.xyzw, r8.wwww, cb1[43].xyzw, r7.xyzw 
mov r2.xyz, r7.xyzx

add r2.xyz, r2.xyzx, -cb1[71].xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t1.yzwx
ne r2.w, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mov_sat r1.w, r1.w
movc r1.w, r2.w, r1.w, l(1.000000)
dp3 r2.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r2.w, r2.w, r2.w
max r2.w, r2.w, l(0.050000)
min r2.w, r2.w, l(1.000000)
mad r2.w, r2.w, l(0.900000), l(0.100000)
itof r3.xy, cb1[149].zwzz
mad r3.x, r3.y, l(4.656612873E-010), r3.x
mul r3.xy, r3.xxxx, cb4[4].zwzz
div r1.xy, r1.xyxx, r1.zzzz
add r0.xy, -r0.xyxx, r1.xyxx
mad r0.xy, r0.xyxx, r0.zwzz, r3.xyxx
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.yxzw, s2, cb1[150].w
max r0.x, |r0.x|, l(0.000001)
mul r0.x, r0.x, r0.x
mad r0.xy, r0.xxxx, l(0.100000, 0.100000, 0.000000, 0.000000), v3.xyxx
add r0.xy, r0.xyxx, l(0.000000, -0.030000, 0.000000, 0.000000)

// r0 decent candidate
//mad r0.x, r5.w, -r6.x, r0.x

sample_b_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t2.xzyw, s2, cb1[150].w
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s0
mul_sat r0.x, r0.x, r0.z
mul r0.xyzw, r0.xxxx, v2.xyzw

// r0 adjusts color/intensity

mul r1.xyz, r0.xyzx, r2.wwww
mad r1.xyz, r1.wwww, r1.xyzx, cb4[3].xyzx
and r1.w, cb1[150].z, l(32)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r0.xyz, r1.wwww, r1.xyzx, l(0,0,0,0)
mov_sat r0.w, r0.w
lt r1.x, l(0.000000), cb3[94].y
if_nz r1.x
  mul r1.xyz, r2.yyyy, cb1[9].xywx
  mad r1.xyz, r2.xxxx, cb1[8].xywx, r1.xyzx
  mad r1.xyz, r2.zzzz, cb1[10].xywx, r1.xyzx
  add r1.xyz, r1.xyzx, cb1[11].xywx
  div r1.xy, r1.xyxx, r1.zzzz
// mad r8.x, r5.w, -r6.x, r8.x
  mad r3.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r1.x, r1.z, cb1[198].x, cb1[198].y
  log r1.x, r1.x
  mul r1.x, r1.x, cb1[198].z
  mul r3.z, r1.x, cb1[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r1.xyzw, r3.xyzx, t0.xyzw, s1, l(0.000000)
  mul r3.x, r1.w, v4.w
  mad r1.xyz, v4.xyzx, r1.wwww, r1.xyzx
else
  mov r1.xyz, v4.xyzx
  mov r3.x, v4.w
endif
lt r1.w, l(0.000000), cb1[147].z
if_nz r1.w
  add r3.yzw, r2.xxyz, -cb2[8].xxyz
  add r4.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.yzw, r4.xxyz, |r3.yyzw|
  or r1.w, r3.z, r3.y
  or r1.w, r3.w, r1.w
  dp3 r2.x, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r2.x, r2.x, l(0.002000)
  frc r2.x, r2.x
  lt r2.x, l(0.500000), r2.x
  movc r2.xyz, r2.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r2.w, l(1.000000)
  movc r0.xyzw, r1.wwww, r2.xyzw, r0.xyzw
  mov o0.w, r0.w
else
  mov o0.w, r0.w
endif
mad o0.xyz, r0.xyzx, r3.xxxx, r1.xyzx
ret
// Approximately 0 instruction slots used
